Friday, April 25, 2014

Mobil gaems aer teh futre !!!1!11!1ONE!

During 2012 and 2013, a collection of videogame "journalists" and "indistry analysts" wrote articles screaming about the death of videogames and the rise of mobile gaming, some even arguing that all videogame companies should go mobile. I thought these predictions were at best misguided and at worse dishonest, so last year I wrote an article explaining why all the mobile gaming advocates and videogame doomsayers were wrong. I explained that each play style (mobile, portable, and console/PC) served a different need, and that statistics used were misleading, incomplete, and taken out of context.


Recently, the first game journalist came out with a partial backpedal. Mark Serrels wrote over at Kotaku about how he was wrong about all his prognostications on how all gaming will turn mobile. While I expect more people to come out with similar pieces, it is in all honest more likely that they will simply remain silent.


So, I would like to take this moment to reiterate my predictions:


(1) Mobile casual gaming will continue to thrive, because everyone has a smartphone. This is a different demographic than that served by other markets.


(2) Nintendo will continue to dominate the portable market, as it always has, with the DS family of systems and incredibly polished high quality titles. They will serve a market of people who enjoy gaming on the go but favor robust gaming experiences to clickers and freemiums, and school age kids and college students.


(3) The console market will continue to grow, although slowly. It will cater mostly to high school and college students, as well as people in the late 20s and early 30s who grew up with videogames.


(4) The PC will keep doing its own thing and ripping off console games.

Hurrah for Zero Tolerance!

zero toleranceMy son was suspended from school for a day. When the teacher informed me about the reason by phone, she said that he "kicked a kid on the face". Naturally, I was both concerned and surprised. Concerned because I have not taught my son to be violent. I always tell him to be nice, and I have modeled for him a purely kind behavior. Surprised because my 6 year old son doesn't have a "high kick", or any kind of kick, in his less than remarkable list of fighting moves. So when I got to the school, I asked about the situation. "Well, he didn't really kick anyone", the teacher said, "but technically he did".

How can you "technically" kick someone while at the same time not kicking them? The teacher explained. My son was in gym class. The class went by without major incident. At the end of the class, the teacher asked the students to get in line to go back to the classroom. All kids got in line, except one kid. My son walked up to him and, as the teacher explained, "he gently tapped the kid on the back of the head with his shoe and said "the teacher said to go back in line", so I had to suspend him".

Thursday, April 24, 2014

Frozen is about argumentation theory



Toys made me want to see the movie

Bad criticism ruined Frozen for me. Oddly enough, I became interested in watching the movie not because of commercials or controversies (of which I thankfully remained largely ignorant until after my first viewing), but because of toys. For those of you unfamiliar with videogames (or who don't have kids), Disney Infinity is a videogame where players buy Disney figures / toys, places them in a portal, and then use them in the Disney Infinity game (think Skylanders with Disney). Before I even heard of the movie, I saw the Frozen figures, and they looked really cool. I didn't know what movie they were from, but the Elsa and Anna figures were cool enough to get me interested in the movie. When the movie came out, I took my family to see it, and we had a great time.

Elsa and Anna, sisters.
The story is about two sisters, one of whom has the power to control ice (Elsa). Because of an accident, her parents ask her to keep her powers hidden. The two princesses grow up locked in a castle, with Elsa practicing how to keep her powers under control, until the day for Elsa's coronation (at age 21) comes. During the coronation ceremony, she loses control of her powers and flees to the remote cold of the mountains. There, in solitude, she discovers her true self and creates magnificent structures using her powers. The rest of the movie features Anna, the younger princess, trying to help her sister realize that to control her powers she needs to open up and that it's all about love. During the journey, Anna meets a prince, a commoner with a reindeer, a talking snowman who wants to live in summer, and a host of other memorable characters, both good and bad. At the end of the movie, Anna discovers that love for her family (sister) is far truer and more important than any kind of romantic love.

When it boils down to it, Frozen is all about love between siblings. The movie explores romantic love in the form of Anna and the prince (and later Anna and reindeer man), and judges it wanting when compared to the love shared between family. 

But not everyone saw the movie that way..

Tuesday, April 22, 2014

Accreditation Issues and Perceptions of The Other in Education



Yesterday I had the displeasure of overhearing a colleague from Puerto Rico have a conversation with a representative of a certain private, for profit institution that will remain unnamed. My colleague was applying to the university's Master of Education program. The representative asked him a few demographic and background information questions along the lines of "Do you have a B.A.?" and  "Do you have professional experience? " Once the first round of questions was completed, they forwarded his call to the admissions office. There, they asked the same routine questions, with an additional one on top: "where did you obtain your bachelor's degree?" My colleague answered "The University of Puerto Rico." This is when the representative at the other side of the line said "I'm sorry, we only accept students with bachelor's degrees from accredited universities."


Saturday, April 19, 2014

The PC vs Consoles Debate (Part 2)

ku-xlargeIn my previous post I promised that today I would address the issue of pricing in the "PC vs Console" debate. Both sides make the claim that their chosen platform is cheaper. Console gamers explain that a console costs about $400 when new, far less when customers spend a year to purchase, while PC gamers claim that PC gaming isn't as expensive as people make it out to be. As you probably read in the pieces that prompted these posts, Gordon and Klosowski make these arguments in their pieces. A quick read through the comments sections will show that players echo these arguments.

Now, PC Gaming enthusiasts, go ahead. As a chorus: "I can build a gaming PC that can run everything on ultra high for 400$!!!"

No, you can't.



Friday, April 18, 2014

The PC vs Consoles Debate (Part 1)

ku-xlargeThere's a bit of an argument going on (again) over at Lifehacker about the superiority of PCs over consoles and vice-versa. Making the case for the PC, Whitston Gordon argues that they keyboard and mouse are "better" controllers than any other, that PCs have a higher graphics potential, that PCs are more flexible and upgradable,  that PC games can be modded, and that the PC cost issue is a myth. Making the case for consoles, Thorin Klosowski argues that consoles work "out of the box" every time, that consoles are more comfortable to play on, that controllers are better than keyboard and mouse, and that consoles get exclusive games. Both of their arguments are valid, and I'll explain why in a bit, but my issue of contention is that these two articles seem to be working in a vacuum. Rather than working as a true series where one responds to the other, they come across as two distinct and isolated "here's my list" pieces. And so, in the spirit of figuring out what is better, PC gaming or console gaming, let us tackle each of the points presented in both pieces.


Thursday, April 17, 2014

Game Predictions 2014

15732588-happy-new-year-2014-message-over-black-backgroundI was working on a post talking about the best games of this generation, but it started sounding a bit predictable. It had the usual Bioware stuff (Fallouts, Elder Scrolls), the Mass Effect series, the Bioshock series, the Assassin's Creed series, Catherine, the GoW series (both of them), Journey, Beyond: Two Souls, Demon/Dark Souls, Lost Odyssey, Ni No Kuni, The Great Indies (Flower, Unfinished Swan, Papo y Yo, and so on) etcetera etcetera etcetera. I got bored of explaining why each of these games were must plays as it read like any other review that can be found in any game review site.

 Instead of doing that, prompted by a comment by a friend and this post, I decided to do a Predictions for 2014 instead. I should note that these predictions are not based on any numbers or observations or analysis. I'll leave those for later and post them over at Gamasutra. Instead, I'll just make some "for fun, wishful thinking" predictions. So here we go:

Wednesday, April 16, 2014

Twitch Plays Pokemon: The First Novel

After over 250 (or so) hours of work spread out over six weeks, I have finally completed Twitch Plays Pokemon: The First Novel. The novel chronicles the exploits of Red, a broken Pokemon trainer from Pallet Town. In the day he was to set off on a great Pokemon adventure, he began hearing voices. The voices, in turn, began controlling his body. Red found himself helpless to resist the voices, and so he set off on a different kind of journey than he had originally imagined.

It is based on Twitch Plays Pokemon (an instance of Pokemon where hundreds of thousands of people controlled a single character at the same time) and the mythology that the community created. Because of the haphazard controls, unlikely events began to take place in the game. These events were interpreted by the community as "a story on top of a story", sometimes leading to the creation of religious interpretations.

The novel takes the community mythology, interprets it, and gives readers a comprehensive chronicle (with some authorial liberties taken) of the Twitch Plays Pokemon mythology.

The cover of the novel (above) was created by Mallius as a stand alone image (I hope you're ok with my using your incredible art for the novel - if not please let me know and I will take it down promptly).

You will find the Novel in the Twitch Plays Pokemon: The First Novel tab above, or you can click here for the direct link to the PDF.

Twitch Plays Pokemon: The Novel is a non for profit fan-based parody meant as satire. Pokemon is a registered trademark of the Pokemon Company and of Nintendo, and Twitch is a registered trademark of Twitch Interactive. Please support their products by buying the latest Pokemon games and checking out twitch.tv.

Tuesday, April 15, 2014

On Beyond: Two Souls


Beyond_-_Two_Souls_BoxartIt seems like people don’t very much like Beyond: Two Souls. With a Metacritic average score of 70 points, negative comments about the game abound, even on positive reviews. Over at Game Trailers, Ryan Stevens writes that the game makes players feel inconsequential. Over at IGN,  Lucy O’Brien writes that ““playing” it a very confusing and unrewarding experience”, while Ludwing Kietzmann over at Joystiq writes that the scenes aren’t tied to one another, that there is no chemistry between the actors, and that the writing is goofy. Ben Croshaw’s Zero Punctuation review was specially harsh. Certainly, the game review community largely agrees that Beyond: Two Souls is a “bad game”, with some even arguing whether it’s a game at all. Although some like James Wright over at Impulse Gamer write that it’s one of the more memorable gaming experiences to date, the consensus is that it’s bad. However, I am not only inclined to agree with critics like James Wright in that, yes, Beyond: Two Souls is one of the most memorable experiences in gaming, but I would also argue that games like Beyond: Two Souls (along with the other Quantic Dreams games and Spec Ops: The Line) and are spearheading a new era of videogame narrative which shows a grown up side to this form of media.


Monday, April 14, 2014

The Divide: Fallout - New Vegas


TheDivideI have previously written about the Fallout games, specifically Fallout New Vegas, about the interesting choices it forces players to make, and about how players can become more self-aware about certain aspects of their personalities through play. The ending of the expansion titled The Divide had the potential of providing another such moment of introspection, but it dropped the ball at the end.


*Spoilers*


Sunday, April 13, 2014

On eSports and Gaming Competitions


esportsLast year, on December 27th, former chess world champion Garry Kasparnov took to Twitter to make some comments about the eSports scene, specifically in Seoul. He wrote that although Chess and Go are far less popular than eSports, because of the volatile nature of videogame fandom, Chess and Go will still be a popular game-sport 100 years from now, while League of Legends tournaments will be relegated to at best a footnote in the history of competitive gaming (broadly defined to include tabletop games). He wrote that ” the strategic purity of chess (or go, etc) is timeless for a reason. No storyline to tire of, no expansion packs to buy!” Despite the backlash from the (video)gaming community and my own inclinations to prefer playing videogames over tabletop games, I am inclined to agree with Gary. I don’t mean to say that eSports won’t be around in 100 years – in fact, as technology improves and we become a more technologically immersed society I expect eSports to only grow in popularity. However, I don’t see League of Legends tournaments (or Starcraft 2 tournaments, or tournaments revolving around any given videogame) to be around 100, 50, 20, or maybe even 10 years from now.


Saturday, April 12, 2014

What? Classroom Materials Loans?


loan630Despite ridiculous claims about how teachers “make too much money” because the private sector pays teachers less than the public sector [perhaps private institutions should pay teachers a more dignified salary], because teacher make an “obscene” 35$ an hour, or because a group of science deniers decided that teachers aren’t smart enough, the truth is that the level of respect given to teachers in the US, at least in national conversations regarding education, is remarkably low. They are constantly framed as leeches who work for the sake of “paid vacation” (never mind the fact that they work on a salary and that by the time summer comes along they have already earned their summer pay) or because they want an “easy job” (last I checked, teaching was not an easy thing to do).


Friday, April 11, 2014

The (de?)evolution of Final Fantasy - Part III



Earlier today we went over the 32 bit Fantasies, and it came to light that 2 out of the 3 titles were really solid, whereas one was rather mediocre despite having the more complex (and unlikable) characters of the three. This brings us to Final Fantasy X. This Final Fantasy has incredibly interesting characters and a solid, fleshed out story featuring interesting protagonists. Featuring a cool mentor character (who happens to be undead), a wannabe sports star, a summoner torn between duty and life and love, and your hero trying to live up to his father's legacy who is torn from his world and is suddenly forced to decide between going back home or saving the world, the story in FFX is one that focuses on human sacrifice, human nature, the struggle of humanity vs nature, control by religion, and a duality of realities. The battle system which allows active switching of characters is also solid. What keeps this game from possibly being one of the greatest Final Fantasies of all time is the 'feel' of the game. The game world feels more linear than the previous fantasies, and in a full chronology of the design of the Final Fantasy worlds this would be the game to point at which led to the disaster that was the full linearity of Final Fantasy 13. However overall, FF X was solid, and in my mind it does represent a leap in quality. While subjectively it is not the best game we have covered so far (in my mind that would be a tie between 6 and 7), objectively it does improve over the others so much because of technology that we can consider it the superior title. 

The (de?)evolution of Final Fantasy - Part II

Last week we went over the 2D fantasies and explained how Final Fantasy 6 was not only the pinacle of storytelling in any 2D final fantasy, but also probably one of the greatest stories ever created. However, despite all its narrative glory and its multi-layered characters (a playboy king with brother issues, a knight struggling with the loss of a kingdom and the afterlife of his family, a commander torn between loyalty to her country and doing what's right and who is also a love interest for a treasure hunter who is dealing with the loss of a loved one and his desire for this commander), Final Fantasy 6 is not the most important fantasy in the series. That title goes to Final Fantasy 7.


A battle from FF 7
Released on 1997 for the Sony Playstation, Final Fantasy 7 brought the genre of role plaing games to the mainstream. The visuals were excellent for the time, and the low-poly models still look cute to this day. Although the characters were fairly one dimensional when compared to those of FF6 (here we have a kid with multiple personality disorder, a villain with mommy issues, a 'nice girl' flower girl, the stoic goth vampire, and the "everything that's wrong with African American stereotypes" character), the overall story itself lives up to the epic proportions set by FF 6. While the story in 6 featured a corrupt empire, freedom fighters, the end of the world, suicide, and the quest for identity, the story in 7 features a more straightforward yet equally important story of a corrupt organization exploiting the planet for the sake of profits and a deranged maniac bent on mass genocide. If anything, the overall story of 7 gives players a better premise than 6 (although it does fall a bit short in the implementation). The mechanics are fairly standard. Normal exploration, turn based battles, and a new system for learning skills (as is the trend of FF, to introduce a new skills system with almost every game) are fairly standard fare. What puts FF7 over the top is the Golden Saucer and its minigames. Chocobo Racing and the snow boarding minigames (among others) give the game a very high replay value. In the end, how does FF 7 stack up to 6? It depends. If you value story and characters, 6 comes out on top. If you value overall concept and replayability, 7 wins. In my mind, they are just about the same.

The (de?)evolution of Final Fantasy - Part I

The original Final Fantasy was released  on December 17th 1987, almost a year after the first Dragon Warrior. Following the Dragon Warrior formula of swords and sorcery fantasy but improving on the exploration and battle mechanics, Final Fantasy quickly became a prominent name in the RPG genre. Featuring a turn-based battle mechanic and a large and somewhat open world, the game tickled the imagination of those fortunate enough to play it.

Since this first title, the franchise has undergone many revisions. Many fans of the series, as does my friend, have commented on how the series began an exponential rise in quality which peaked somewhere between Final Fantasy VI or Final Fantasy VII, and since then the series has been in a steady decline. I'm here to argue that this is not the case, that the history of Final Fantasy and the quality of its (main, numbered) games is filled with ups and downs, and that, if graphed, it would look more like a cordillera than a lone peak. 

Thursday, April 10, 2014

Young Adult Gaming?

YOUNG ADULT GAMING?!?!
Young adult literature is kind of a big deal. Steadily rising in popularity since the mid 90s and reaching massive appeal with JK Rowling's Harry Potter series, young adult fiction has become one of the best selling genres (broadly defined) to date. Young adult fiction is often characterized by exploring multiple themes in a single book, having memorable characters, and using clever writing that makes for intriguing reading experiences. Furthermore, the major themes explored in young adult fiction are those specially relevant to people in their mid to late teens, but that are also pertinent to people of all ages. These include issues of identity, sexual discovery, depression, drug and alcohol abuse, family struggles, bullying, friendship, and love - among others. But what does any of this have to do with gaming? Well, I thought it might be interesting to ask ourselves if there is a videogame equivalent to young adult fiction, so let's do that: can games be young adult fiction?

Gaming Period Pieces

Videogames have been the source of much debate. From one of the greatest film critics saying that videogames cannot be art (rest in peace, Ebert) to one of the most prominent videogame scholars saying that videogame analysis should focuson ludic elements to a top videogame scholar creating a reductive taxonomyauthoritatively stating what is and is not a game (a taxonomy that, curiously, supports his claims that videogames are not about story, and you can thank Jesper Juul for this one), people have seen videogames as a mechanics-only form of media that is somehow less than otherforms of art. Of course, not everyone agrees with this. People ranging from scholars attempting to establish a videogame canon to museums creatingvideogame exhibits to scholars exploring the narrative potential of videogameshave also explored the non-ludic aspects of gaming. One such aspect that has largely been left unexplored is whether games can incorporate literary or artistic traditions into their design. For this piece, I will hastily attempt to answer the question of whether videogames can be period pieces.

Wednesday, April 9, 2014

Steam Machines? For Whom?

Today I want to talk about the Steambox. In the works for a while, a Steambox is somewhat of a cross between a game console and a personal computer in the sense that it runs a proprietary version of Linux and its main purpose is to play games purchased through Valve's highly overrated online distribution platform known as Steam. Techradar, Digital Trends, and other places have raved about these machines at length. They are put together by third party companies and sold at prices ranging from $500.00 to almost $2,00.00. I don't intend to make announcements, or even rank the different boxes in any order. Instead, I want to raise a question: who, exactly, is the target audience for these pieces of hardware?


Tuesday, April 8, 2014

How to Get Into Gaming (if you're new to gaming)

I promised last week that I would talk a bit about people who are new to gaming. They are, after all, the only logical potential consumers of the Steamboxes which were the subject of last week's post.  And so, if you, dear reader, are not a gamer but think that videogames seem fun and are thinking about getting into gaming, this post is for you. And for everyone else, feel free to flame in the comments section.
So you want to get into gaming. A lot of other places will recommend whatever their personal preference of latest console is. Instead, I will give you the lowest cost gateway. 

Sunday, April 6, 2014

Tropes vs. Men in Videogames

Hypermasculinity: Drake, Gerald Butler, Joel, and Sam
(Here's a bit of semi-satire for you all.) Representations of women in media and their effects in society seems to be a cool thing to write about when discussing popular culture. With academics writing lengthy articles, endless video commentaries and Anita Sarkeseean's popular series Tropes vs. Women inVideogames taking the recent spotlight, it seems everyone, including my colleagues over at Pop Trends  Otaku K and Random V, are writing about representations of women in media. I wanted to take a different approach to this topic and explore the other gender. Let's call this a study on masculinism. Now, it would be easy enough to take the Sarkeesian approach and say "males are misrepresented" and leave it at that, but instead let us go a step further and discuss how these representations of men affects both men and women.
 

Friday, April 4, 2014

Today's Fiction is Tomorrow's Science

I find myself again in a bit of a whimsical mood, so rather than writing some sort of analysis of some science fiction series, I'm going to write about how fiction pushes reality forward by encouraging real life innovation based on fiction. On 1968, Arthur C. Clarke wrote in his novel 2001: A Space Odyssey, bout the Newpad, a tablet device that, even in outer space, had access to encyclopedic texts on almost any topic and could in milliseconds give all the headlines of every news publication. Of course, the popular "fictional iPad" that everyone is familiar with is the Star Trek: Next Generation tablet. This TV show, featuring one Captain Picard, began its run on 1988, a year before the first commercially accessible pad-type device, the GRiD Pad, was released on 1989. All of this is, of course, the foundation of the tablet or cellphone you are reading this from.

Reality TV in Fiction TV

Reality stars acting real.
Though Reality TV dates back to the mid 40s, the version of it we know today began with MTV's The Real World (1992). Then, in the early 2000s, Survivor made reality TV even more popular. These two shows are the ones that set the template for contemporary reality TV. On the one hand, we have the Kardashians show, Duck Dynasty, Jersey Shore, and other shows similar in structure. These are the "follow a group of people around and see what they do" side of reality TV. On the other side, we have the competition reality TV; that is, we have your Master Chefs, American Idols, and Bachelors. Whatever other sub-genres they fit into (extraordinary people, dating, law enforcement, etc), almost every major reality show will follow one of these two formats: see people do things in their everyday lives, or see people compete.  And it seems that with every new iteration of a reality TV program, these shows are becoming more invasive and extreme.  Join me now in a flight of fancy as we think about the future of reality TV and its ultimate unraveling as a tool of control and intimidation, rather than one of mass entertainment.

Thursday, April 3, 2014

Nostalgia: Game Remakes vs Game Re Releases


via RGR

Yesterday, Square Enix failed to celebrate the 20th birthday of what many consider to be the company's crowning achievement in videogame storytelling - Final Fantasy VI. I made a note of this to some friends who are game enthusiasts, and a lengthy discussion regarding the current state of JRPGs followed. Comments such as "Square doesn't care for good games anymore" and "Square has redeemed itself with Bravely Default" were tossed around, just as much in jest as in seriousness (we all know it was thanks to Nintendo that the masterpiece that is Bravely Default made it to US shores), until I finally volunteered that whatever else was in Square's plate, they needed to hire the team behind the now cancelled Chrono Resurrection and plan for a release of the game. It was at this point where my dearest friend wrote sarcastically "Sure... Because -yet another- revamp/rework/re-release is exactly what we need."


via opcoder
My friend is clearly against remakes and re-releases. I assented only to partial agreement with her. I explained that while it was true that the last thing the JRPG fan community needs is another re-release of an SNES game with minor modifications, the whole scene would be revitalized by a full remake of some of the old classics. I explained that Chrono Trigger tells one of the more interesting stories found in videogame form, and that if it were re-released with updated assets it would both pander to a demographic in their late 20s and early 30s - those who grew up with these games on the SNES - and expose a younger generation to these classics. I took it even further by saying that Final Fantasy 6, the title which prompted this discussion, should receive a similar treatment. Should we get yet another digital re-release of these games? I think not. I'm not even sure that re-releasing the games with the same assets in HD would be a positive. In fact, I am openly critical of that horrible Final Fantasy 6 iOS "remake" that looks more like a cheaply made flash version of the game. However, I noted, Final Fantasy 6 and Chrono Trigger remade in the Crystal Engine (of Final Fantasy XIII fame) with a re-recorded soundtrack by the Tokyo City Philharmonic Orchestra (who have proven themselves magnificent in recreating Final Fantasy music) and a revamped, or perhaps even completely new, battle system would hardly be the same as "just another re-release."



My friend replied with a good point. She said:


"Sorry not to get on your bandwagon, dear - I hate nostalgia. Rather than looking to the classics, I'd keep working towards other stories and concepts. I'll always welcome an HD remastery of an old game, but not -every- classic needs it. Some are fine as they are. Instead, let's learn from them - from the aspects that made them as timeless as they are - and apply that to new adventures."


A second friend, let's call her Chicken Wing (due to her passion for the food labeled as such) agreed. She wrote that:


"I agree. with the current Reboot/remake trend in movies and games, I'd much rather see new, innovative stuff. It's been quite a while since I've sworn loyalty to a franchise since yonder final fantasy games. It'd be nice to see some new stuff that isn't necessarily indie made but still innovative. I'll cite back to The World Ends With You. It was a whole new property that was good and innovative. We need more of it. That being said, I would like legit ports of the classics. I have chrono trigger for the ds and I for one am happy that it exists. I'd rather have a good port and new franchises over the same remade games any day."


via Carly Matthews-Lynch

I began crafting a masterful reply, but it became too extensive (that is "pedantic" for "my rant became too long"), so rather than engaging them in private conversation, I thought I would bring the debate out into the public. 


Wednesday, April 2, 2014

Adaptations And their Merits, Source Material Aside

There are nearly countless commentators who say that book versions are better than movie versions and movie versions are better than the game versions. There is, it seems, a hierarchy of media supremacy that ranks the oldest media as the "best". It has to do with faithfulness to the source material, it seems. "The book is better". It's a common mantra of criticism that along with "the book has more details", "the book has better character development", and " the movie is not faithful to the book" seem to form a mantra of adaptation commentary. Instead of repeating it, let me instead posit that the value of adaptations should not be measured on how accurately it follows the original, but on how well it uses the native elements unique to its given form of media. 

Tuesday, April 1, 2014

The Elder Scrolls Online (Late Thoughts from the Beta)

*Originally posted over at Pop Trends*

I should have posted yesterday, but suddenly a wild thing I had to do appeared, so here's my "Wednesday" post on Thursday.

This past weekend I had the pleasure of participating in the ESO beta. I created two characters, liked one more than the other, faffed around, did quests, killed monsters, and by and large enjoyed every minute of it. Sadly, I didn't have time to explore the entirety of the ESO world, but what I did explore left me wanting more. Below some comments about my travels.