Showing posts with label gaming as literature. Show all posts
Showing posts with label gaming as literature. Show all posts

Thursday, April 10, 2014

Gaming Period Pieces

Videogames have been the source of much debate. From one of the greatest film critics saying that videogames cannot be art (rest in peace, Ebert) to one of the most prominent videogame scholars saying that videogame analysis should focuson ludic elements to a top videogame scholar creating a reductive taxonomyauthoritatively stating what is and is not a game (a taxonomy that, curiously, supports his claims that videogames are not about story, and you can thank Jesper Juul for this one), people have seen videogames as a mechanics-only form of media that is somehow less than otherforms of art. Of course, not everyone agrees with this. People ranging from scholars attempting to establish a videogame canon to museums creatingvideogame exhibits to scholars exploring the narrative potential of videogameshave also explored the non-ludic aspects of gaming. One such aspect that has largely been left unexplored is whether games can incorporate literary or artistic traditions into their design. For this piece, I will hastily attempt to answer the question of whether videogames can be period pieces.