Showing posts with label game narrative. Show all posts
Showing posts with label game narrative. Show all posts
Saturday, May 3, 2014
Some Incoherent Thoughts about Open Worlds (and Skyrim)
Note: This is a sister piece to a short rant on Lightning Returns that I will be posting on Pop Trends.
I
still remember the first time I played a well crafted open world game.
It was The Elder Scrolls III: Morrowind (PC). I created my character,
followed the soldier up the stairs and into the office to get documents
stamped by the Imperial authorities. They sent me on a mission to
deliver something – I can’t recall what – to a city called Balmora. Once
I completed my mission, I was free. That’s what the NPC said. It was
something along the lines of “you can now do whatever you want”. And so,
I did.
Tuesday, April 15, 2014
On Beyond: Two Souls
Thursday, April 10, 2014
Gaming Period Pieces
Videogames have been the source of much debate. From one of
the greatest film critics saying that videogames cannot be art (rest in peace, Ebert) to one of the
most prominent videogame scholars saying that videogame analysis should focuson ludic elements to a top videogame scholar creating a reductive taxonomyauthoritatively stating what is and is not a game (a taxonomy that, curiously,
supports his claims that videogames are not about story, and you can thank Jesper Juul for this one), people have seen
videogames as a mechanics-only form of media that is somehow less than otherforms of art. Of course, not everyone agrees with this. People ranging from
scholars attempting to establish a videogame canon to museums creatingvideogame exhibits to scholars exploring the narrative potential of videogameshave also explored the non-ludic aspects of gaming. One such aspect that has
largely been left unexplored is whether games can incorporate literary or
artistic traditions into their design. For this piece, I will hastily attempt
to answer the question of whether videogames can be period pieces.
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