Showing posts with label open world structure. Show all posts
Showing posts with label open world structure. Show all posts
Saturday, May 3, 2014
Some Incoherent Thoughts about Open Worlds (and Skyrim)
Note: This is a sister piece to a short rant on Lightning Returns that I will be posting on Pop Trends.
I
still remember the first time I played a well crafted open world game.
It was The Elder Scrolls III: Morrowind (PC). I created my character,
followed the soldier up the stairs and into the office to get documents
stamped by the Imperial authorities. They sent me on a mission to
deliver something – I can’t recall what – to a city called Balmora. Once
I completed my mission, I was free. That’s what the NPC said. It was
something along the lines of “you can now do whatever you want”. And so,
I did.
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