Showing posts with label ff. Show all posts
Showing posts with label ff. Show all posts

Friday, April 11, 2014

The (de?)evolution of Final Fantasy - Part II

Last week we went over the 2D fantasies and explained how Final Fantasy 6 was not only the pinacle of storytelling in any 2D final fantasy, but also probably one of the greatest stories ever created. However, despite all its narrative glory and its multi-layered characters (a playboy king with brother issues, a knight struggling with the loss of a kingdom and the afterlife of his family, a commander torn between loyalty to her country and doing what's right and who is also a love interest for a treasure hunter who is dealing with the loss of a loved one and his desire for this commander), Final Fantasy 6 is not the most important fantasy in the series. That title goes to Final Fantasy 7.


A battle from FF 7
Released on 1997 for the Sony Playstation, Final Fantasy 7 brought the genre of role plaing games to the mainstream. The visuals were excellent for the time, and the low-poly models still look cute to this day. Although the characters were fairly one dimensional when compared to those of FF6 (here we have a kid with multiple personality disorder, a villain with mommy issues, a 'nice girl' flower girl, the stoic goth vampire, and the "everything that's wrong with African American stereotypes" character), the overall story itself lives up to the epic proportions set by FF 6. While the story in 6 featured a corrupt empire, freedom fighters, the end of the world, suicide, and the quest for identity, the story in 7 features a more straightforward yet equally important story of a corrupt organization exploiting the planet for the sake of profits and a deranged maniac bent on mass genocide. If anything, the overall story of 7 gives players a better premise than 6 (although it does fall a bit short in the implementation). The mechanics are fairly standard. Normal exploration, turn based battles, and a new system for learning skills (as is the trend of FF, to introduce a new skills system with almost every game) are fairly standard fare. What puts FF7 over the top is the Golden Saucer and its minigames. Chocobo Racing and the snow boarding minigames (among others) give the game a very high replay value. In the end, how does FF 7 stack up to 6? It depends. If you value story and characters, 6 comes out on top. If you value overall concept and replayability, 7 wins. In my mind, they are just about the same.

The (de?)evolution of Final Fantasy - Part I

The original Final Fantasy was released  on December 17th 1987, almost a year after the first Dragon Warrior. Following the Dragon Warrior formula of swords and sorcery fantasy but improving on the exploration and battle mechanics, Final Fantasy quickly became a prominent name in the RPG genre. Featuring a turn-based battle mechanic and a large and somewhat open world, the game tickled the imagination of those fortunate enough to play it.

Since this first title, the franchise has undergone many revisions. Many fans of the series, as does my friend, have commented on how the series began an exponential rise in quality which peaked somewhere between Final Fantasy VI or Final Fantasy VII, and since then the series has been in a steady decline. I'm here to argue that this is not the case, that the history of Final Fantasy and the quality of its (main, numbered) games is filled with ups and downs, and that, if graphed, it would look more like a cordillera than a lone peak.