
It seems like people don’t very much like Beyond: Two Souls. With a
Metacritic average score of 70 points, negative comments about the game abound, even on positive reviews. Over at
Game Trailers, Ryan Stevens writes that the game makes players feel inconsequential. Over at
IGN, Lucy O’Brien writes that ““playing” it a very confusing and unrewarding experience”, while Ludwing Kietzmann over at
Joystiq
writes that the scenes aren’t tied to one another, that there is no
chemistry between the actors, and that the writing is goofy. Ben
Croshaw’s
Zero Punctuation
review was specially harsh. Certainly, the game review community
largely agrees that Beyond: Two Souls is a “bad game”, with some even
arguing whether it’s a game at all. Although some like James Wright over
at
Impulse Gamer
write that it’s one of the more memorable gaming experiences to date,
the consensus is that it’s bad. However, I am not only inclined to agree
with critics like James Wright in that, yes, Beyond: Two Souls is one
of the most memorable experiences in gaming, but I would also argue that
games like Beyond: Two Souls (along with the other Quantic Dreams games
and Spec Ops: The Line) and are spearheading a new era of videogame
narrative which shows a grown up side to this form of media.