During 2012 and 2013, a collection of videogame "journalists" and "indistry analysts" wrote articles screaming about the death of videogames and the rise of mobile gaming,
some even arguing that all videogame companies should go mobile. I
thought these predictions were at best misguided and at worse dishonest,
so last year I wrote an article explaining why all the mobile gaming advocates and videogame doomsayers were wrong.
I explained that each play style (mobile, portable, and console/PC)
served a different need, and that statistics used were misleading,
incomplete, and taken out of context.
Recently, the first game journalist came out with a partial backpedal. Mark Serrels wrote over at Kotaku about how he was wrong about all his prognostications on how all gaming will turn mobile.
While I expect more people to come out with similar pieces, it is in
all honest more likely that they will simply remain silent.
So, I would like to take this moment to reiterate my predictions:
(1)
Mobile casual gaming will continue to thrive, because everyone has a
smartphone. This is a different demographic than that served by other
markets.
(2) Nintendo will continue to dominate the portable
market, as it always has, with the DS family of systems and incredibly
polished high quality titles. They will serve a market of people who
enjoy gaming on the go but favor robust gaming experiences to clickers
and freemiums, and school age kids and college students.
(3) The
console market will continue to grow, although slowly. It will cater
mostly to high school and college students, as well as people in the
late 20s and early 30s who grew up with videogames.
(4) The PC will keep doing its own thing and ripping off console games.
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